Dutch Elm Productions
wood with a subtle twist of pestilence

- in which our plaintiff strives to make some magic image box trickery, in order to insinuate himself into Dame Marjory's will. Constable Blackthorpe, however, has suspicions.

Wednesday, November 30, 2005

Keeping it Unreal

Glenn Sadler, colleague, thespian and translucent all round sound egg came up with a good point the other day.

He's seen the sets and the description of the The Wallpaper and raised a concern that it may not make best use of the animation medium.

His thinking? It looked too real. Why use animation to tell this story if the set is going to be realistic, and the subject matter grounded in every day dramatic events.

He is of course right, and I was happy to reassure him that the tale takes a real left turn about mid way through when poor Anna starts hallucinating. At this point animation can come into it's own, as I'll be able to depict what she is experiencing and seeing in a "trip sequence" or three.

Glenn's case study for reference was Aardman. Famed for their Creature Comforts style interviews, Nick Park said thing really started taking off when he stopped making clay people to use as visuals for the interviews and turned the characters into lions or penguins.

Keep it unreal, why not? You can animate anything!

What I did on my Film Today: Production to resume tomorrow - some time at last!

2 Comments:

Blogger Tim Clague said...

I say - stick to your vision. You could have filmed it live action, but then it wouldn't have the creepy stop motion effect. Maybe the reason to pick animation as the format for this story is because it matches the mood, a slighty odd looking version of reality.

Pah, Glenn, what does he know? He didn't even blog his opinions!

12:52 AM  
Anonymous Anonymous said...

It was Ady's suggestion. I take no credit for it.

5:23 PM  

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